Damage scaling works with Draconic Evolution armor now, and should be compatible with most mods (thanks Z-Tunic for testing this) Damage scaling events now have highest priority, should improve compatibility with some mods A separate pair of configs for adjusting absorption text position Examples: `modid:*` or `modid:something_*`. Wildcards are only allowed at the end of the entry.
Wildcard support for all entity lists (like the blight blacklist). Debug text will display if both this and Debug Mode are set to 'true'. The format is based on ( ),Īnd this project adheres to ( ).